Dig rooms
Carve the crypt into the rock. Fill it with skeletons, goblins and ogres. Set traps and doors. Between raids, every coin you spend is a decision about where they die.
A dark-fantasy dungeon defense game
You are not the hero. You are the dungeon.
Free · No download · No account · Desktop with mouse and keyboard
How it plays
Carve the crypt into the rock. Fill it with skeletons, goblins and ogres. Set traps and doors. Between raids, every coin you spend is a decision about where they die.
When the raid starts, Fear is your currency. Cast Lockdown, Darkness, Raise Dead, Bloodlust, Possession and Heal Core in real time, while the party is still in the corridor.
Heroes who escape come back stronger. They bring new traits and better gear, and they remember where your traps are. Survive ten waves or watch your Core shatter.

Build phase
You start with 300 Gold and a hole in the rock. Dig halls, place special rooms, stack monsters four to a room, and lay traps where the path narrows. The gold line shows you the route the party will walk. Make them pay for every tile.

Raid phase
The party breaks the first door and the clock starts. Every hero that dies feeds you Fear. Spend it on six dark powers with cooldowns, shut doors behind the Rogue, and keep the Core standing. Two hits on the Core and the run is over.

They remember
A hero who walks out levels up, buys better gear and earns traits from what happened to them. Bitten by a mimic? They never touch a chest again. Burned? Half damage from fire. They come back one or two waves later and go around your traps.

Rivals
Escape twice and a hero becomes your Rival. Rivals earn titles, lead the party and target what hurt them last time. Their grudge is tracked across the whole run, and the kill banner is worth the wait.

Between waves
After each wave, pick from 46 upgrades: cheaper skeletons, faster traps, new rooms, new doors, and the two bosses. Ransom captured heroes. Loot what the dead drop. Then dig deeper.
Your arsenal
Plus six kinds of door, from a cheap wooden plank to a magic seal only a Mage can dispel. Items marked with a padlock unlock through upgrades.
Late game
Know your enemy
Warriors bash doors and pull your monsters. Rogues disarm traps and cannot resist a chest. Clerics revive the fallen. Mages dispel magic doors. Paladins cannot be possessed. Rangers shoot your casters first.
From the crypt






Before you descend
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